Valued at $35.9 billion by market cap, Take-Two Interactive Software program, Inc. (TTWO) is a number one international video-game holding firm that develops, publishes, and markets interactive leisure throughout console, PC, and cell platforms. Based in 1993 and headquartered in New York Metropolis, the agency operates primarily via its main publishing labels Rockstar Video games, 2K, and Zynga, every managing inside studios and flagship franchises.
The video video games big has considerably underperformed the broader market over the previous 12 months. TTWO inventory costs have tanked 8% over the previous 52 weeks, in comparison with the S&P 500 Index’s ($SPX) 12.3% positive aspects. On a YTD foundation, the TTWO is down 22.2%, trailing $SPX’s marginal rise.
Narrowing the main target, Take-Two has lagged behind the industry-focused VanEck Video Gaming and eSports ETF’s (ESPO) 3% fall over the previous 12 months and 9.9% dip in 2026.
On Feb. 4, Take-Two Interactive shares fell about 5% after the corporate reported its 2026 Q3 earnings. Its lack of $0.50 per share missed the $0.39 loss anticipated. The earnings shortfall and weaker-than-expected full-year EBITDA steering outweighed in any other case robust outcomes, together with $ 1.7 billion in income, up 24.9% 12 months over 12 months, and upbeat This fall gross sales steering.
For the complete fiscal 2026, ending in March, analysts anticipate TTWO to ship an adjusted EPS of $1.87, up 233.9% year-over-year. Additional, the corporate has a strong earnings shock historical past. It has surpassed the Avenue’s bottom-line projections in every of the previous 4 quarters.
Among the many 28 analysts protecting the TTWO inventory, the consensus score is a “Sturdy Purchase.” That’s based mostly on 23 “Sturdy Buys,” two “Average Buys,” and three “Holds.”
This configuration is bullish than two months in the past when the inventory had 22 “Sturdy Purchase” solutions.
On Feb. 4, DA Davidson reiterated a “Purchase” score on Take-Two Interactive with a $300 value goal after robust fiscal Q3 2026 outcomes. Web bookings beat consensus by 11%, pushed by NBA 2K, cell titles, and stronger-than-expected GTA On-line efficiency, whereas trailing-12-month income rose 20.3% to $6.56 billion. The corporate reaffirmed Grand Theft Auto VI for Nov 2026 launch with advertising and marketing beginning in the summertime of 2026, seemingly pressuring near-term margins.
